Kaoru Sumi

Professor, Future University Hakodate

kaoru_sumi_profile.jpg

School of Systems Information Science

Future University Hakodate

Hakodate, Hokkaido, Japan

日本語 / Japanese

I am a Professor at Future University Hakodate, Japan. My research focuses on affective computing, human–AI interaction, persuasive technology, embodied agents, and virtual and mixed reality.

I investigate how intelligent agents and interactive systems can understand human emotions and behavior, support learning and behavior change, and create meaningful interactions between humans and AI.

My current research includes affective and persuasive agents, embodied AI, social interaction in VR and MR, serious games, nonverbal communication, and physiological sensing. Future University Hakodate Faculty Page

Highlights

Research Interests

  • Affective Computing
  • Human–AI Interaction and Human–Agent Interaction
  • Persuasive Technology and Behavior Change
  • Embodied AI and Social Agents
  • Virtual, Mixed, and Extended Reality
  • Serious Games and Affective Learning
  • Nonverbal Communication and Physiological Sensing

news

Aug 01, 2026 🎤 Invited Speaker: TED-HRI Workshop, IEEE RO-MAN 2026, Kitakyushu, Japan, August 2026.
Jun 02, 2026 📘 New Book Release: Affective Learning and Serious Games, CRC Press / Taylor & Francis, June 2, 2026.
Mar 13, 2026 📕 Volume Editor: Persuasive Technology: PERSUASIVE 2026 Proceedings, Springer Lecture Notes in Computer Science, Vol. 16476.
Mar 11, 2026 🏛️ General Chair: Persuasive 2026, Hakodate, Japan, March 2026.
Jan 15, 2026 📝 Guest Editor: Frontiers in Artificial Intelligence Research Topic, Next-Generation Persuasive Technologies for Human–AI Interaction and Behavior Change.

selected publications

  1. Affective Learning and Serious Games
    Kaoru Sumi
    May 2026
  2. Emotional characteristic analysis of human gait while real-time movie viewing
    Nitchan Jianwattanapaisarn, Kaoru Sumi, Akira Utsumi, and 2 more authors
    Frontiers in Artificial Intelligence, Oct 2022
  3. Experiences of Game-Based Learning and Reviewing History of the Experience Using Player’s Emotions
    Kaoru Sumi and Shusuke Sato
    Frontiers in Artificial Intelligence, Jul 2022
  4. Analysis and Prediction of Student Emotions While Doing Programming Exercises
    Thomas James Tiam-Lee and Kaoru Sumi
    2019
  5. Crystal Palace: Merging Virtual Objects and Physical Hand-held Tools
    Toshiro Kashiwagi, Kaoru Sumi, Sidney Fels, and 2 more authors
    In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019
  6. Adaptive Feedback Based on Student Emotion in a System for Programming Practice
    Thomas James Tiam-Lee and Kaoru Sumi
    2018
  7. A VIRTUAL AGENT AS PERSUASIVE TECHNOLOGY
    Kaoru Sumi and Mizue Nagata
    Psychology of Persuasion, 2010
  8. Interactive Storytelling System Using Recycle-Based Story Knowledge
    Kaoru Sumi
    Lecture Notes in Computer Science, 2009
  9. Animated storytelling system via text
    Kaoru Sumi and Mizue Nagata
    In Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology Jun
  10. Telme: a personalized, context-aware communication support system
    Kaoru Sumi and Toyoaki Nishida
    IEEE Intelligent Systems, May 2001