Kaoru Sumi
Professor, Future University Hakodate 日本語 / Japanese
School of Systems Information Science
Future University Hakodate
Hakodate, Hokkaido, Japan
I am a Professor at Future University Hakodate, Japan. My research focuses on affective computing, human–AI interaction, persuasive technology, embodied agents, and virtual and mixed reality.
I investigate how intelligent agents and interactive systems can understand human emotions and behavior, support learning and behavior change, and create meaningful interactions between humans and AI.
My current research includes affective and persuasive agents, embodied AI, social interaction in VR and MR, serious games, nonverbal communication, and physiological sensing. Future University Hakodate Faculty Page
Highlights
- 2026–2028 — IEEE Computer Society Distinguished Visitor: Selected as a Distinguished Visitor through a highly competitive process in recognition of contributions to IEEE, the computing profession, and the technical community.
- Keynote Delivered: Delivered a keynote at IEEE TEMSMET 2026 in Hyderabad, India, on October 29, 2026.
- New Book: Affective Learning and Serious Games, CRC Press / Taylor & Francis, published June 2, 2026.
- Invited Speaker: TED-HRI Workshop, IEEE RO-MAN 2026, Kitakyushu, Japan, August 2026.
- General Chair: Persuasive 2026, Hakodate, Japan, March 2026.
- Volume Editor: Persuasive Technology: PERSUASIVE 2026 Proceedings, Springer LNCS 16476.
- Guest Editor: Next-Generation Persuasive Technologies for Human–AI Interaction and Behavior Change, Frontiers in Artificial Intelligence.
- Guest Editor: Interactive Technologies for Behavior Change and Emotional Engagement, JoVE Methods Collection.
- Awards: Selected awards received by PAHAI Lab members and research projects. View Awards
Research Interests
- Affective Computing
- Human–AI Interaction and Human–Agent Interaction
- Persuasive Technology and Behavior Change
- Embodied AI and Social Agents
- Virtual, Mixed, and Extended Reality
- Serious Games and Affective Learning
- Nonverbal Communication and Physiological Sensing
news
| Oct 29, 2026 | 🎤 Keynote Delivered: Delivered the keynote “Human-Centered AI for Societal Impact: Designing Persuasive and Affective Interactive Systems” at IEEE TEMSMET 2026 in Hyderabad, India, on October 29, 2026. |
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| Oct 24, 2026 | Conference Presentation: Daichi Nakano presented our Full Paper, “The Impact of Nonverbal Information Visualization on Dialogue and Perceived Understanding in the Metaverse,” co-authored with Kaoru Sumi, at the 2026 IEEE International Symposium on Emerging Metaverse (ISEMV 2026), held October 22–24, 2026, in Cyprus and online. |
| Oct 14, 2026 | IEEE Computer Society Distinguished Visitor (2026–2028): Selected as a Distinguished Visitor through a highly competitive process in recognition of contributions to IEEE, the computing profession, and the technical community. |
| Oct 04, 2026 | Conference Paper Accepted: Shuo Mao and Kaoru Sumi, “Emotion-Adaptive Music Generation in Games: Comparing Dynamic and Real-Time AI-Generated Music,” accepted at the 15th EAI International Conference: ArtsIT, Interactivity & Game Creation (EAI ArtsIT 2026). |
| Sep 30, 2026 | Journal Paper Accepted: Ahmed Salem and Kaoru Sumi, “Effects of Robot Personality and Facial Appearance on Embarrassment in HRI,” accepted by Journal of Visualized Experiments (JoVE) on September 30, 2026. |
| Sep 16, 2026 | Journal Publication: Pakpoom Chaimook and Kaoru Sumi, “DXSP: Gesture-Only Temporal Localization of Decisive Moments in Dyadic Persuasion,” Frontiers in Artificial Intelligence, Vol. 9, published September 16, 2026. |
| Aug 01, 2026 | 🎤 Invited Speaker: TED-HRI Workshop, IEEE RO-MAN 2026, Kitakyushu, Japan, August 2026. |
| Jun 02, 2026 | 📘 New Book Release: Affective Learning and Serious Games, CRC Press / Taylor & Francis, June 2, 2026. |
selected publications
- Embarrassment in HRI: Remediation and the Role of Robot Responses in Emotion ControlFrontiers in Robotics and AI, vol. 12, Article 1569040, 2026
- DXSP: Gesture-Only Temporal Localization of Decisive Moments in Dyadic PersuasionFrontiers in Artificial Intelligence, vol. 9, Article 1928901, 2026
- Emotional Expression in Persuasion by Quadruped Virtual Agents: Toward Cross-Species Design PatternsarXiv preprint arXiv:2608.01895, 2026
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- Designing Persuasive Interactions with Pet-Type Virtual Agents: Effects of Emotion and Context in Mixed RealityIn Human Factors in Design, Engineering, and Computing, AHFE, vol. 199, pp. 996–1005, AHFE International, 2025
- Persuasive Technology Through Behavior and Emotion with Pet-Type ArtifactsIn Persuasive Technology. PERSUASIVE 2024, Lecture Notes in Computer Science, vol. 14636, pp. 151–160, Springer, 2024
- Experiences of Game-Based Learning and Reviewing History of the Experience Using Player’s EmotionsFrontiers in Artificial Intelligence, vol. 5, Article 874106, 2022
- Evaluating a Virtual Agent as Persuasive TechnologyIn Psychology of Persuasion, pp. 133–148, Nova Science Publishers, edited by János Csapó and Andor Magyar , ISBN 978-1-60876-590-4, 2010
- Telme: a personalized, context-aware communication support systemIEEE Intelligent Systems, vol. 16, no. 3, pp. 21–27, 2001
