Publications

Recent and selected publications.

Publications are organized into a recent book and book chapters, recent publications, and selected earlier works.

For a complete publication record, please see my ORCID profile and official Future University Hakodate faculty page.

Book

2026

  1. Affective Learning and Serious Games
    Kaoru Sumi
    May 2026

Book Chapters

2026

  1. Affective Learning in Human-Robot Interaction
    Kaoru Sumi
    May 2026
  2. Beyond Flatland: Mixed Reality Geometry for Immersive STEM Learning
    Kaoru Sumi
    May 2026
  3. Cross-Cultural Perspectives on Persuasive Affective Learning through Information Media
    Kaoru Sumi
    May 2026
  4. Emotion-Driven Story Generation for Game-Based Learning in Virtual Environments
    Kaoru Sumi
    May 2026
  5. Enhancing Spatial Cognition in Sports Through Virtual Reality Training
    Kaoru Sumi
    May 2026
  6. Experiencing the Role of a Bully: A Serious Game for Anti-Bullying Education
    Kaoru Sumi
    May 2026
  7. Game with a Purpose: Building a Visual Effect Dictionary Through Engaging Gameplay
    Kaoru Sumi
    May 2026
  8. Immersive Geography Education Through Digital Twins and Virtual Reality
    Kaoru Sumi
    May 2026
  9. Intelligent Tutoring System using Affective Interaction
    Kaoru Sumi
    May 2026
  10. Learning English Through Etymology and Animation: A New Approach for Elementary Students
    Kaoru Sumi
    2026
  11. Mixed Reality and Generative Art in Mathematics and Programming Education
    Kaoru Sumi
    May 2026
  12. Motivating Athletic Performance: A Throwing Training System with Immersive Feedback
    Kaoru Sumi
    May 2026
  13. Observation of Students’ Behavior for Affective Learning
    Kaoru Sumi
    May 2026
  14. Pet-type Artifact That Promotes Behavior Change through Emotional Expression
    Kaoru Sumi
    May 2026
  15. Serious Games for Teaching Social Media Etiquette Through Simulated Experience
    Kaoru Sumi
    May 2026
  16. The Impact of Avatars Used in Online Education on Learning Effectiveness
    Kaoru Sumi
    May 2026

Recent Publications

2026

  1. DXSP: gesture-only temporal localization of decisive moments in dyadic persuasion
    Pakpoom Chaimook and Kaoru Sumi
    Frontiers in Artificial Intelligence, Sep 2026
  2. Embarrassment in HRI: Remediation and the Role of Robot Responses in Emotion Control
    Ahmed Salem and Kaoru Sumi
    2026
  3. Persuasive Technology
    2026

2025

  1. Designing Persuasive Interactions with Pet-Type Virtual Agents: Effects of Emotion and Context in Mixed Reality
    Kaoru Sumi and Rio Harada
    In Human Factors in Design, Engineering, and Computing, 2025
  2. Empathy-Driven Persuasion: A Serious Game for Anti-bullying Education via First-Person Perpetrator Experience
    Kaoru Sumi and Ryoma Tanabe
    Jul 2025

2024

  1. A Comparative Human-Robot Interaction Study between Face-Display and an Advanced Social Robot
    A. Salem and K. Sumi
    Proceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
  2. Deception detection in educational AI: challenges for Japanese middle school students in interacting with generative AI robots
    Ahmed Salem and Kaoru Sumi
    Frontiers in Artificial Intelligence, Dec 2024
  3. Middle School Students’ Ability to Detect Lies When Interacting with an Educational AI Robot
    Kaoru Sumi and Ahmed Salem
    Proceedings of the International Conference on Computers in Education (ICCE), 2024
  4. Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts
    R. Harada and K. Sumi
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2024
  5. The Impact of Anonymity on Communication in the Metaverse
    Y. Nakayama and K. Sumi
    Proceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
  6. Training system for converting current visual information to bird’s-eye view
    Kaoru Sumi and Ryo Okuyama
    Frontiers in Psychology, Dec 2024

Selected Earlier Publications

2022

  1. Emotional characteristic analysis of human gait while real-time movie viewing
    Nitchan Jianwattanapaisarn, Kaoru Sumi, Akira Utsumi, and 2 more authors
    Frontiers in Artificial Intelligence, Oct 2022
  2. Experiences of Game-Based Learning and Reviewing History of the Experience Using Player’s Emotions
    Kaoru Sumi and Shusuke Sato
    Frontiers in Artificial Intelligence, Jul 2022

2019

  1. Analysis and Prediction of Student Emotions While Doing Programming Exercises
    Thomas James Tiam-Lee and Kaoru Sumi
    2019
  2. Crystal Palace: Merging Virtual Objects and Physical Hand-held Tools
    Toshiro Kashiwagi, Kaoru Sumi, Sidney Fels, and 2 more authors
    In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019

2018

  1. Adaptive Feedback Based on Student Emotion in a System for Programming Practice
    Thomas James Tiam-Lee and Kaoru Sumi
    2018

2010

  1. A VIRTUAL AGENT AS PERSUASIVE TECHNOLOGY
    Kaoru Sumi and Mizue Nagata
    Psychology of Persuasion, 2010

2009

  1. Interactive Storytelling System Using Recycle-Based Story Knowledge
    Kaoru Sumi
    Lecture Notes in Computer Science, 2009

2001

  1. Telme: a personalized, context-aware communication support system
    Kaoru Sumi and Toyoaki Nishida
    IEEE Intelligent Systems, May 2001

  1. Animated storytelling system via text
    Kaoru Sumi and Mizue Nagata
    In Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology Jun