Publications
Publications listed in reverse chronological order.
Publications are listed in reverse chronological order. Use the search box below to find publications by title, author, venue, or year.
2026
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Proceedings of the 21st International Conference on Persuasive Technology (PERSUASIVE 2026)2026
- Embarrassment in HRI: Remediation and The Role of Robot Responses in Emotion Control2026
-
- Facial Expression and Physiological Analysis of Bluffing in Card Game Psychological Warfare2026
-
-
2025
- Designing Persuasive Interactions with Pet-Type Virtual Agents: Effects of Emotion and Context in Mixed RealityIn Human Factors in Design, Engineering, and Computing, 2025
- Empathy-Driven Persuasion: A Serious Game for Anti-bullying Education via First-Person Perpetrator ExperienceJul 2025
- Pattern of Student Game Setting Selections in an Intelligent Mobile MCSCL using the Apriori Algorithm2025 13th International Conference on Information and Education Technology Iciet 2025, 2025
- Patterns of mathematics problem solving and synthetic facial expressions in a personal instructing agentComputers and Education Open, Dec 2025
2024
- Training System for Converting Current Visual Information to Bird’s Eye ViewFrontiers in Psychology, 2024
- Enhancing Persuasion Through Emotional Elicitation in Digital Marketing: A Cross-Cultural Comparative StudyIn 2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC), Jul 2024
- A Comparative Human-Robot Interaction Study between Face-Display and an Advanced Social RobotProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- Acceleration of positive muons by a radio-frequency cavityArXiv, 2024
- Deception detection in educational AI: challenges for Japanese middle school students in interacting with generative AI robotsFrontiers in Artificial Intelligence, 2024
- Experiential Learning System with Generative Art Using Virtual SpacesProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- Middle School Students’ Ability to Detect Lies When Interacting with an Educational AI RobotProceedings of the International Conference on Computers in Education (ICCE), 2024
- Persuasive Technology Through Behavior and Emotion with Pet-Type ArtifactsLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2024
- Physiological Correlates while Playing Tetris: A Comparative Study between Males and FemalesProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- Psychophysiological Correlates of Embarrassment Emotion: A Comparative Study between Shy Males and FemalesProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- The Impact of Anonymity on Communication in the MetaverseProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- Training system for converting current visual information to bird’s-eye viewFrontiers in Psychology, Dec 2024
2023
- 3D Real-Time Conversational Agents: Do Facial Expressions and Camera Angles Persuade Human?Proceedings of International Conference on Artificial Life and Robotics, Feb 2023
- Human-to-Human Interaction Using Virtual Agent Posing as Another PersonProceedings of International Conference on Artificial Life and Robotics, Feb 2023
- Dyadic Level Emotional Contagious Scenario through ECG and EDA Sensory Information: A Preliminary Experiment2023
- Persuasion-Building Fundamental Premises and Implications for Conversational Agents: A Conceptual Model in Captology2023
-
- Towards a New Approach to Increasing the Persuasion of Product Marketing: An Experimental StudyJournal of Robotics, Networking and Artificial Life, 2023
-
-
-
2022
- Emotional characteristic analysis of human gait while real-time movie viewingFrontiers in Artificial Intelligence, Oct 2022
- Experiences of Game-Based Learning and Reviewing History of the Experience Using Player’s EmotionsFrontiers in Artificial Intelligence, Jul 2022
- Emotion Recognition from Non-Straight Walking Gaits Induced by Emotional VideosIn 2022 10th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), Oct 2022
- Investigation of Real-time Emotional Data Collection of Human Gaits using Smart GlassesJournal of Robotics, Networking and Artificial Life, 2022
2021
2020
-
- Manipulating Virtual World with Props in Real-worldIEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW), 2020
- Story Generation System Using Player’s Emotions for Review in Gamed-Based Learning28TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2020, 2020
-
2019
- Affective Interactive SystemsProceedings of International Conference on Artificial Life and Robotics, Jan 2019
-
- Ambiguous Utterance Aware: Communication Learning System for Pragmatic Language Disorders Using a Humanoid RobotProceedings of the International Conference on Awareness Science and Technology, 2019
-
- Analysis of Student Behaviors in Programming Exercises in Controlled and Natural Environments27TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2019, VOL II, 2019
- Classification of Emotions in Programming from Face and Log Features Using Representative Intervals27TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2019, VOL I, 2019
- Crystal Palace: Merging Virtual Objects and Physical Hand-held ToolsIn 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019
- Emotional experience of students interacting with a system for learning programmingCEUR Workshop Proceedings, 2019
- Sports Training System for Visualizing Bird’s-Eye View from First-Person View26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019
-
-
-
2018
- A Game with a Purpose to Collect Visual Effect Linked Data from PlayersIn 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC), Oct 2018
-
- Animation Generation of Injured Gait Based on Body Status Using Phase-Functioned Neural NetworkIn 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC), Oct 2018
- Generating Abstract and Real-World Coding Exercises with Adjustable Difficulty2018
- Generation of personalized abstract and real-world programming exercisesICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings, 2018
- Learning Support System for Effectively Conversing with Individuals with Autism Using a Humanoid RobotIn 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC), Oct 2018
- Procedural Generation of Programming Exercises with Guides Based on the Student’s EmotionIn 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC), Oct 2018
2017
-
- Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint2017
-
- Analyzing Facial Expressions and Hand Gestures in Filipino Students’ Programming SessionsIn 2017 International Conference on Culture and Computing (Culture and Computing), Sep 2017
-
- Japanese History Explorer With Nozomi-chan for Elementary School ChildrenPROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL), 2017
-
2016
-
-
- Affective Human Computer InteractionProceedings of International Conference on Artificial Life and Robotics, Jan 2016
2015
- A SERIOUS GAME STIMULATING CHILDREN’S INTEREST IN CHEMICAL BONDING2015
- Characteristics of robots and virtual agents for persuasionHuman-Robot Interactions: Principles, Technologies and Challenges, 2015
- LEARNING ENGLISH WORDS VIA ANIMATIONS AND MAKING SENTENCES USING AN ETYMOLOGICAL MEMORIZATION METHOD2015
2012
- Human Interface of Robots or Agents via Facial and Word ExpressionPROCEEDINGS OF THE SEVENTEENTH INTERNATIONAL SYMPOSIUM ON ARTIFICIAL LIFE AND ROBOTICS (AROB 17TH), 2012
2011
- Interactive e-Hon as Parent-Child Communication ToolLecture Notes in Computer Science, 2011
2010
- A VIRTUAL AGENT AS PERSUASIVE TECHNOLOGYPsychology of Persuasion, 2010
- Learning Story Marketing through Practical Experience of Story Creation SystemLecture Notes in Computer Science, 2010
- Digital Storytelling -Story representation using a computer-Journal of Japan Society for Fuzzy Theory and Intelligent Informatics, 2010
2009
- Interactive Storytelling System Using Recycle-Based Story KnowledgeLecture Notes in Computer Science, 2009
2008
- Animation-Based Interactive Storytelling SystemLecture Notes in Computer Science, 2008
- Evaluation data and prototype system WISDOM for information credibility analysisInternet Research, Apr 2008
- Interpersonal Impressions of Agents for Developing Intelligent SystemsLecture Notes in Computer Science, 2008
-
2007
- Anime blog for collecting animation dataLecture Notes in Computer Science, 2007
- Fusion of communication content and broadcast contentJournal of the National Institute of Information and Communications Technology, 2007
2006
- Parent-Child Agents Information Presentation Model for Animation Media Transformation System “Interactive e-Hon”Journal of Japan Society for Fuzzy Theory and Intelligent Informatics, 2006
2005
- Automatic conversion from e-content into animated storytellingLecture Notes in Computer Science, 2005
- Automatic conversion from e-content into virtual storytellingLecture Notes in Computer Science, 2005
- Facilitating understanding for children by translating Web contents into a storybookLecture Notes in Computer Science, 2005
- Tools for media conversion and fusion of TV and web contentsLecture Notes in Computer Science, 2005
-
2004
- Human detection in outdoor scene using spatio-temporal motion analysisIn Proceedings of the 17th International Conference on Pattern Recognition, 2004. ICPR 2004., 2004
2003
- Object-based coding for long-term archive of surveillance video2003
2001
-
- Studies on community knowledge creation support in knowledge network societyJournal of the Communications Research Laboratory, 2001
- Telme: a personalized, context-aware communication support systemIEEE Intelligent Systems, May 2001
2000
-
- Communication-support system for ongoing conversations in users’ background knowledge4th International Conference on Knowledge-Based Intelligent Engineering Systems and Allied Technologies, KES 2000 - Proceedings, 2000
- Public opinion channel: A challenge for interactive community broadcastingLecture Notes in Computer Science, 2000
1999
- Public opinion channel for communities in the information ageNew Generation Computing, Dec 1999
- Correction to: Retro-Projected Virtual Agent: A Simple yet Advanced Social RobotMay\urlhttps://www.atlantis-press.com/article/125999562.pdf ; \urlhttps://doi.org/10.2991/978-94-6463-388-7_28
- Retro-Projected Virtual Agent: A Simple yet Advanced Social RobotFeb\urlhttps://www.atlantis-press.com/article/125998948.pdf ; \urlhttps://doi.org/10.2991/978-94-6463-388-7_7
- Methods for Real-time Emotional Gait Data Collection Induced by Smart Glasses in a Non-straight Walking PathFeb\urlhttps://www.intechopen.com/citation-pdf-url/84071 ; \urlhttps://doi.org/10.5772/intechopen.107410
- Construction of a game system that automatically generates integrated scenarios, visual elements, and sound effects\urlhttps://jglobal.jst.go.jp/en/detail?JGLOBAL_ID=202002239199307257
- Research on dialogue system which Reproduces Characteristic of a Human with Pragmatic Language Disorders in idiomatic expressions\urlhttps://jglobal.jst.go.jp/en/detail?JGLOBAL_ID=202002276934718933
- A Cooperative Game Using the P300 EEG-Based Brain-Computer InterfaceDec\urlhttps://www.intechopen.com/chapters/66160 ; \urlhttps://core.ac.uk/download/322441729.pdf
- Edutainment - A Serious Game for Learning the Conversation Method with Autism for Typically DevelopingJul\urlhttps://link.springer.com/chapter/10.1007/978-3-030-23712-7_9 ; \urlhttps://rd.springer.com/chapter/10.1007/978-3-030-23712-7_9 ; \urlhttps://dblp.uni-trier.de/db/conf/edutainment/edutainment2018.html#YabukiS18
- Edutainment - Collecting Visual Effect Linked Data Using GWAPJul\urlhttps://rd.springer.com/chapter/10.1007/978-3-030-23712-7_39 ; \urlhttps://dblp.uni-trier.de/db/conf/edutainment/edutainment2018.html#HiraiS18 ; \urlhttps://link.springer.com/chapter/10.1007/978-3-030-23712-7_39
- AffCon@AAAI - Emotional Experience of Students Interacting with a System for Learning Programming.\urlhttps://dblp.uni-trier.de/db/conf/aaai/affcon2019.html#Tiam-LeeS19 ; \urlhttp://ceur-ws.org/Vol-2328/3_1_paper_14.pdf
- A Comparison of Filipino and Japanese Facial Expressions and Hand Gestures in Relation to Affective States in Programming SessionsIn Theory and Practice of Computation Dec\urlhttps://doi.org/10.1142/9789813279674_0011
- 位相機能化ニューラルネットワークを用いた身体状態に基づく損傷歩行のアニメーション生成【JST・京大機械翻訳】\urlhttps://jglobal.jst.go.jp/detail?JGLOBAL_ID=201902246340244247
- Theory and Practice of Computation: Proceedings of Workshop on Computation: Theory and Practice WCTP2015 - Spoken Dialogue Agent System for Writing Resumes while Practicing Job InterviewsFeb
- Theory and Practice of Computation: Proceedings of Workshop on Computation: Theory and Practice WCTP2015 - Training to Pitch in Baseball Using Visual and Aural EffectsFeb
-
- Spoken Dialog Agent Applications using Emotional Expressions\urlhttps://www.sciencedirect.com/science/article/pii/B9780128018729000053 ; \urlhttp://www.sciencedirect.com/science/article/pii/B9780128018729000053
- Study of a Serious Game for Learning the Etiquette of Social Networking Services by Experiences
- Toward automatic composition of short-short stories by computersJun\urlhttps://www.ieice.org/ken/paper/20150629gbaH/eng/
- Learning English Words via Visual Media using Tablet PCsInternational Conference on Computers in Education Nov\urlhttps://library.apsce.net/index.php/ICCE/article/download/719/660 ; \urlhttps://doi.org/10.58459/icce.2014.719
- A SERIOUS GAME STIMULATING CHILDREN’S INTEREST IN CHEMICAL BONDINGIn Theory and Practice of Computation Sep\urlhttp://www.worldscientific.com/doi/abs/10.1142/9789814612883_0014
- HCI (13) - Persuasive narrative via digital storytelling\urlhttps://rd.springer.com/chapter/10.1007/978-3-642-39209-2_32 ; \urlhttps://link.springer.com/content/pdf/10.1007%2F978-3-642-39209-2_32.pdf ; \urlhttps://link.springer.com/chapter/10.1007/978-3-642-39209-2_32 ; \urlhttps://link.springer.com/10.1007/978-3-642-39209-2_32 ; \urlhttps://dblp.uni-trier.de/db/conf/hci/hci2013-13.html#SumiN13a
- HCI (7) - Characteristics of robots and virtual agents as a persuasive talker\urlhttps://link.springer.com/content/pdf/10.1007%2F978-3-642-39191-0_46.pdf ; \urlhttps://dblp.uni-trier.de/db/conf/hci/hci2013-7.html#SumiN13 ; \urlhttps://link.springer.com/chapter/10.1007%2F978-3-642-39191-0_46 ; \urlhttps://rd.springer.com/chapter/10.1007/978-3-642-39191-0_46
- Capturing Common Sense Knowledge via Story Generation\urlhttps://www.researchgate.net/profile/Kaoru_Sumi/publication/228495237_Capturing_Common_Sense_Knowledge_via_Story_Generation/links/53f723560cf22be01c453459.pdf
- Advances in Computer Entertainment Technology - Anime de Blog: animation CGM for content distributionIn Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology Dec\urlhttps://dblp.uni-trier.de/db/conf/ACMace/ace2008.html#Sumi08 ; \urlhttps://doi.org/10.1145/1501750.1501794 ; \urlhttp://portal.acm.org/citation.cfm?doid=1501750.1501794 ; \urlhttps://dl.acm.org/doi/10.1145/1501750.1501794 ; \urlhttps://doi.acm.org/10.1145/1501750.1501794
- Influence Compliance Exerted by Facial and Word Expression of a Character AgentOct\urlhttps://ci.nii.ac.jp/naid/110007385477 ; \urlhttp://www.ieice.org/ken/paper/20081011RafL/eng/
- Advances in Computer Entertainment Technology - Animated storytelling system via textIn Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology Jun\urlhttps://dblp.uni-trier.de/db/conf/ACMace/ace2006.html#SumiN06 ; \urlhttps://dl.acm.org/doi/10.1145/1178823.1178889 ; \urlhttp://portal.acm.org/citation.cfm?doid=1178823.1178889
- Interactive e-hon: automatic media transformation for children’s understandingIn Proceedings of the 2005 International Conference on Active Media Technology, 2005. (AMT 2005).
- Interactive e-Hon:translating Web contents into a storybook world\urlhttps://jglobal.jst.go.jp/en/detail?JGLOBAL_ID=201902207420858585
- WWW (Special interest tracks and posters) - Transforming web contents into a storybook with dialogues and animationsIn Special interest tracks and posters of the 14th international conference on World Wide Web - WWW ’05\urlhttps://www.ra.ethz.ch/cdstore/www2005/docs/p1076.pdf ; \urlhttps://dblp.uni-trier.de/db/conf/www/www2005si.html#SumiT05 ; \urlhttps://www.researchgate.net/profile/Katsumi_Tanaka/publication/221022548_Transforming_web_contents_into_a_storybook_with_dialogues_and_animations/links/0deec52e6754e26dad000000.pdf ; \urlhttps://dl.acm.org/doi/10.1145/1062745.1062876 ; \urlhttp://dblp.uni-trier.de/db/conf/www/www2005si.html#SumiT05
- Talkabout : E-negotiation via concept tree generationJournal of Decision Systems\urlhttps://www.tandfonline.com/doi/abs/10.3166/jds.13.477-499 ; \urlhttps://dblp.uni-trier.de/db/journals/jds/jds13.html#SumiM04
- Communication support system adapted to a user’s background knowledge and the topic contextSystems and Computers in Japan Apr\urlhttps://onlinelibrary.wiley.com/doi/10.1002/scj.10115 ; \urlhttps://dblp.uni-trier.de/db/journals/scjapan/scjapan34.html#SumiN03
- Towards creation of a communications support environment: Studies on community knowledge creation support in knowledge network societyFeb\urlhttps://repository.exst.jaxa.jp/dspace/handle/a-is/54628
- Consensus Formation Support System via Ontology Generation
- Web Intelligence - Supporting Cooperative Consensus Formation via OntologiesOct\urlhttps://rd.springer.com/chapter/10.1007/3-540-45490-X_68 ; \urlhttps://link.springer.com/chapter/10.1007/3-540-45490-X_68 ; \urlhttps://dblp.uni-trier.de/db/conf/webi/webi2001.html#SumiM01a
- Telme: A Personalized, Context-Aware Support System
- Information presentation by inferring user’s interests based on individual conceptual spacesSystems and Computers in Japan
- Intelligent tool for facilitating creative communication\urlhttp://dl.acm.org/citation.cfm?id=346787.346837
- Takealook: personalizing information presentation according to user’s interest spaceIn IEEE SMC’99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028)\urlhttp://ieeexplore.ieee.org/iel5/6569/17632/00825284.pdf ; \urlhttp://ieeexplore.ieee.org/xpl/abstractKeywords.jsp?reload=true&arnumber=825284&sortType%3Dasc_p_Sequence%26filter%3DAND%28p_IS_Number%3A17632%29