Publications
Recent and selected publications.
Publications are organized into a recent book and book chapters, recent publications, and selected earlier works.
For a complete publication record, please see my ORCID profile and official Future University Hakodate faculty page.
Book
2026
Book Chapters
2026
Recent Publications
2026
- DXSP: gesture-only temporal localization of decisive moments in dyadic persuasionFrontiers in Artificial Intelligence, Sep 2026
- Embarrassment in HRI: Remediation and the Role of Robot Responses in Emotion Control2026
-
2025
- Designing Persuasive Interactions with Pet-Type Virtual Agents: Effects of Emotion and Context in Mixed RealityIn Human Factors in Design, Engineering, and Computing, 2025
- Empathy-Driven Persuasion: A Serious Game for Anti-bullying Education via First-Person Perpetrator ExperienceJul 2025
2024
- A Comparative Human-Robot Interaction Study between Face-Display and an Advanced Social RobotProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- Deception detection in educational AI: challenges for Japanese middle school students in interacting with generative AI robotsFrontiers in Artificial Intelligence, Dec 2024
- Middle School Students’ Ability to Detect Lies When Interacting with an Educational AI RobotProceedings of the International Conference on Computers in Education (ICCE), 2024
- Persuasive Technology Through Behavior and Emotion with Pet-Type ArtifactsLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2024
- The Impact of Anonymity on Communication in the MetaverseProceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024, 2024
- Training system for converting current visual information to bird’s-eye viewFrontiers in Psychology, Dec 2024
Selected Earlier Publications
2022
- Emotional characteristic analysis of human gait while real-time movie viewingFrontiers in Artificial Intelligence, Oct 2022
- Experiences of Game-Based Learning and Reviewing History of the Experience Using Player’s EmotionsFrontiers in Artificial Intelligence, Jul 2022
2019
-
- Crystal Palace: Merging Virtual Objects and Physical Hand-held ToolsIn 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2019
2018
2010
- A VIRTUAL AGENT AS PERSUASIVE TECHNOLOGYPsychology of Persuasion, 2010
2009
- Interactive Storytelling System Using Recycle-Based Story KnowledgeLecture Notes in Computer Science, 2009
2001
- Telme: a personalized, context-aware communication support systemIEEE Intelligent Systems, May 2001
- Animated storytelling system via textIn Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology Jun