Research

日本語 / Japanese

My research explores how intelligent and embodied technologies can understand human emotions and behavior, support learning and behavior change, and create meaningful interactions between humans and AI.

Affective Computing and Human–AI Interaction

We investigate computational methods and interactive systems that recognize, interpret, and respond to human emotions and nonverbal behavior.

Embodied AI and Social Agents

Our research examines how virtual agents, robots, and embodied AI systems communicate through appearance, gaze, gesture, interpersonal distance, and emotional expression.

Persuasive Technology and Behavior Change

We design interactive technologies that support motivation, learning, well-being, and positive behavior change.

Virtual, Mixed, and Extended Reality

We study social interaction, embodiment, presence, phantom sensations, and intelligent agents in VR, MR, and XR environments.

Serious Games and Affective Learning

We develop and evaluate serious games and interactive learning environments that combine emotion, narrative, intelligent agents, and immersive media.

Nonverbal Communication and Physiological Sensing

We analyze gesture, facial expression, posture, interpersonal behavior, ECG, EDA, EEG, and other physiological signals to understand affective and social interaction.

Current Research Topics

  • Emotion-aware and persuasive embodied agents
  • Human–AI trust and adaptive nonverbal behavior
  • MR agents for learning, social support, and decision-making
  • Phantom sensations and embodiment in social VR
  • Serious games and affective learning
  • Cross-cultural analysis of gesture and emotion
  • Physiological sensing in immersive environments